VFX Artist · Character & Environment

Where Your Imagination
Comes to Life.

Production-grade CG characters, environments and composites, hand built frame by frame. Maya · Redshift · Houdini · Substance Painter · After Effects.

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3+ Years in Maya
5 Major Productions
4K Render Pipeline
BNU Graduate 2026
01 /

Selected Work

Showreel
Coming Soon
A full showreel is in production. In the meantime, explore individual projects below.
Character · Lookdev
Bumblebee
Character · Rigging
Oscar
Environment · FX
Cabin in the Woods
Environment · Cinematics
The Basement
FX · Simulation · Destruction
Houdini RBD
Prop · Texturing
Vintage Lantern
01
Concept & Blocking

Reference gathering, silhouette blocking, proportion studies. Every project starts with intention — understanding what the asset needs to communicate before a single poly is placed.

02
Model & Sculpt

Clean topology in Maya, hero detail in ZBrush. Built for render and rig — no shortcuts that break downstream. UV-unwrapped with consistent texel density.

03
Lookdev & Texture

Substance Painter for storytelling through surface — directional wear, material differentiation, narrative damage. Redshift for physically accurate shading and lighting.

04
Render & Composite

AOV pipeline into After Effects. Linear EXR workflow, colour-managed grade, FX integration. Batch render via command-line — efficient, repeatable, production-ready.

03 /

Toolkit

Autodesk Maya
Modelling · Rigging · FX · Pipeline
Redshift
Rendering · Lookdev · AOV management
Substance Painter
Texturing · PBR · Material Design
After Effects
Compositing · Motion · Colour
ZBrush
Sculpting · Hero Detail
Houdini
Procedural FX · Simulations
Python / MEL
Pipeline Automation · Scripting
Nuke
Node Compositing · Grade
04 /

About

L
Character Lookdev
PBR Texturing
Redshift
FX / Simulation
Compositing

VFX Artist combining deep technical fluency with a drive for craft-led storytelling through surface and light.

My current major project — a Bumblebee character retexture — pushes every stage of the pipeline: material storytelling through directional wear and damage, an updated gun arm, hero pose with rubble, and a production-ready Redshift rig. The goal is always a frame you could mistake for a film still.

Across OSCAR and CABIN I've built and owned my own render pipeline — command-line batch rendering, AOV management, linear EXR into After Effects — the kind of technical depth that production environments expect.

Outside VFX, I run an audiology practice. The overlap is more direct than it sounds: precision, the physics of perception, and the human response to quality are what both disciplines run on.

Specialisation
Character Lookdev & Environments
Pipeline
Maya → Redshift → AE
Available
Summer 2026 onwards
Open to
VFX Roles · Freelance · Collab

Let's
Make
Something
Real.

Open to VFX roles, freelance character or lookdev work, and collaborative CG projects. Based in Norfolk, UK.

LocationNorfolk, UK
AvailableSummer 2026
SpecialityCharacter, Lookdev, Compositing
YouTube@VFXbyLee